AI product studio
We design and build AI products end to end — from the first idea to the thing running in production. Thin input in, a decision-grade read out.
Selected work
RE Intelligence↗
Dubai real estate read like a market — thin input in, a decision-grade view out.
Design + Build — strategy, interface, engineering · Real-estate intelligence platform
Live ↗ reint.aeKindling↗
1,708 impressions · 4.5×A voice engine for personal branding — it provokes you into your own voice, not "GPT writes your posts."
Design + Build — strategy, interface, engineering · Next.js 15 · Supabase / pgvector · BullMQ worker · multi-model LLM
Live ↗ kindling.iloblique.comPlot Analyzer
PrivateLand feasibility from a few numbers — what a plot can become, before anyone breaks ground.
Design + Build — strategy, interface, engineering · Land-feasibility engine
How we work
Off the obvious axis
We take the work most studios pass on — unfamiliar territory, problems without an obvious shape. The interesting answer is usually off the main axis. That's where the name comes from, and where we prefer to work.
Thin input, decision-grade out
The throughline across everything we build: take thin input and return something you can actually decide on. A few numbers in, a decision-grade read out — and the product gives you the ground to decide. It never makes the call for you.
Designed and built together
We design it and we build it — strategy, interface, and the engineering underneath, accountable to each other rather than thrown over a wall. From the first idea to the thing running in production.
About
The studio
I'm the founder of ilOblique — a studio that designs and builds AI products end to end, from the first idea to the thing running in production.
I take on the work most studios pass on: unfamiliar territory, problems without an obvious shape. Real estate intelligence, a voice engine, land feasibility — three different worlds, each entered cold and carried through to a working product. The interesting answer is usually off the obvious axis. That's where the name comes from, and it's where I prefer to work.
The throughline across everything I build is the same: take thin input and return something you can actually decide on. A few numbers in, a decision-grade read out. And the product gives you the ground to decide — it never makes the call for you. That line doesn't move.
Twenty years in technology, most of it building and running systems that had to work in the real world, not in a deck. I design it and I build it — strategy, interface, and the engineering underneath, accountable to each other rather than thrown over a wall.
If you have something worth building, I'd like to hear about it.